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crystal ball in a platinum box by fraterchaos crystal ball in a platinum box by fraterchaos
Mandelbulb 3D 1.8.2

a little experiment using SphereIFS with the new "ABox Platinum" (or it could have been AbocPlatinumB) and one of the few things I have done where transparency actually seemed to work as i wished... I know the sphere looks more like its reflecting than transparent, but its actually transparent... no reflections were added.

Copyright Policy

This art belongs to Charles Kunkle Jr. aka fraterchaos
This art CANNOT be copied, linked, or otherwise used for ANY purpose without my express permission!

ANY use of this art without permission is a violation of my copyrights and policy.

If you wish to link, copy, or otherwise use this art, please ASK. I might grant your request, on a case by case basis.

Not asking before use WILL result in the fullest possible legal reprisals!

Thanks for any and all favs in advance, as I may not be able to thank everyone individually. If you really want a personal response, try leaving a comment, as I do try to reply to all comments if possible.

Parameters:

Mandelbulb3Dv18{
b.....u1...w8...8....26...kdgMZb54Y..PngiwNF8CAEAEgtkZ7MZwX/mIn/0S6wzyR4QnoOMczD
................................bJje7jVxjz1........Y.dg5.......E........y.2...wD
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.wHnAnQDHHnSDVQUlx1..........eBax2xwimdj5f/lqKbSGun7iuqPqSgOzUyQL/9TCOqDdiu.ZA1w
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.Q..4MU/....BAk.1AU..cNaNaNaNi.E........E.QaNaNaNaN/./..........................
.....................................cNaNaNaNS.E................................
aNaNaNad./2.........fraterchaos.}
Add a Comment:
 
:iconandrea1981g:
Andrea1981G Featured By Owner Aug 12, 2012  Hobbyist Digital Artist
wonderful design, and the reflections looking wonderful!
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 12, 2012  Hobbyist Digital Artist
thanks :)
Reply
:iconcarlx:
carlx Featured By Owner Aug 12, 2012
Very beautiful!!!
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 12, 2012  Hobbyist Digital Artist
thanks Carl, really appreciate it!
Reply
:icongrahamsym:
GrahamSym Featured By Owner Aug 11, 2012   Digital Artist
Very nice work :)
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 11, 2012  Hobbyist Digital Artist
thank you very much!
Reply
:iconkram666:
kram666 Featured By Owner Aug 11, 2012
:weed::weed::peace::weed::weed::peace::weed::weed:

very nice work & lovely color's :-)

"To learn how to use your head, you have to go out of your mind.
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 11, 2012  Hobbyist Digital Artist
thank you my friend :)
Reply
:iconstebev:
stebev Featured By Owner Aug 11, 2012
Nice composition Charles, just learnt a bit from reading below :D
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 11, 2012  Hobbyist Digital Artist
yes, Len gave some good hints... I've been trying to puzzle it out, still working on it..

thanks!
Reply
:icondigithalie:
Digithalie Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
Good job :)
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
thank you :)
Reply
:icondigithalie:
Digithalie Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
:)
Reply
:iconpeinturealuile:
peinturealuile Featured By Owner Aug 10, 2012  Hobbyist General Artist
Cool work:D:
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
thank you!
Reply
:iconpeinturealuile:
peinturealuile Featured By Owner Aug 11, 2012  Hobbyist General Artist
You are welcome:D:
Reply
:iconnikmend:
nikmend Featured By Owner Aug 10, 2012  Hobbyist Interface Designer
this is good
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
thank you very much :)
Reply
:iconlen1:
Len1 Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
You can have reflects without transparency but not transparency without reflects. Just clicking Calc runs reflects, enable trans and clicking calc runs both, selecting d.IFS only in DE Combinate mode does nothing when both sections of the DE Combinate are d.IFS formulas.
You need to adjust the Transparency level on the Gradient Sliders, lower the Gain on reflects and increase the Depth to really see the changes.
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
well, when I said "no reflections" I meant that I had left the reflections level set to one... which usually seems to have little effect on the reflectivity.

in this one, there was only one dIFS, the SphereIFS. The rest is AboxPlatinum or AboxPlatinumB.
Reply
:iconlen1:
Len1 Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
The Transparency is dependent on Gradient transparency levels and Depth is what I was trying to point out. Reducing reflects depth to 1 does not disable them, just minimizes them
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
yes. I kind of assumed that, although in most things I've done with any reflects, having it at one was (for all intents and purposes) the same as having them turned off.

I'm still not sure how to adjust the ones on the gradient sliders, I know where they are and how to change them, but have no idea what to change them to...
Reply
:iconlen1:
Len1 Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
255 is completely transparent on the sliders, below 200 gets real opaque, I normally run between 220 and 240

A Gain over 1 starts to override Trans with reflects and make light scatter worse.

the higher the Absorption the more the Difuse color is affecting the trans, for better trans <1, around .2-.02

1 is a single reflection, 2 reflects in reflects, higher the # deepens the reflects, a good trade off is 4 but I've used 8 and 10 too depending.
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
cool, thanks, that might help...

you should consider doing a tutorial on this
Reply
:iconlen1:
Len1 Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
Nah man, I'll answer any questions or give tips to any who asks...or don't ask...but I done tuts before, too much like work and I hate Work.
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
lol, yeah but you seem to be the only one who gets it... I was playing with some of the things you explained and still wasn't figuring it out... I guess part of it could be the formulas I was trying to use... I usually don't do a lot with the dIFS because they render so slowly for me usually... and it seems like the transparency works much better on dIFS than the other formulas, or maybe I'm just not connecting the dots right.
Reply
(1 Reply)
:iconlen1:
Len1 Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
From the Readme in 1.8
Reflections + Transparency:
Calculate direct reflections on the surface of the objects. The amount
depends on the brightness of the specular colors, multiplied by the
'Amount' value. To high Spec values can lead to amplified light on the
surface, so choose wisely.
The 'Depth' value determines how many reflections should be calculated
at maximum. So if you want to see a reflection on a already relfected
object, you have to choose a value of 2.
You can render a rectangular selection in the image for a fast preview:
Enable the corresponding option at the bottom, make a selection on the
image with the mouse and press 'Calculate now' to render the selection.

Tips: A mirror would be made of white specular color, black diffuse
color, and a 'Spec' value of 1 (in the reflection settings).
Use also background images with reflections.
Enable 'Calculate H.S. automatically' and 'Calculate A.S automa-
tically' if the shadows should also be calculated in the
reflections.

Choose 'Calculate transparency' to calculate also inside going rays.
Because inside rendering on escapetime fractals is slow, you can
enable this only for dIFS formulas by checking 'Only dIFS'.
The amount of transparency depends on the object transparent color and
the 'Gain' value, that should be 1 if you want full transparency.

The transparency affects also the specular amount, the total light is
split into refraction and reflection dependend on the incident light
angle.
Use white specular color with white (255) transparent color to get a
full transparent object. Lowering the specular amount would be like
an antirelfex coating for the surface.
The diffuse color affects the absorption and the light scattering
inside the material, both parameters are multiplied by the according
'Absorption' and 'Light scattering' values.
'Refraction index' specifies the material index, air is 1 (no change
of light angle), water ~1.33, glass ~1.5 and diamond ~2.4.

Because for every 'Depth' of calculation, the ray is split into
reflective part and refractive part, the amount of calculated rays is
growing exponential with each depth. So it can be very time consuming.
Reply
:iconundead-academy:
Undead-Academy Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
It is still cool any way you look at it :) nice work .
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
well, thank you :)
Reply
:iconundead-academy:
Undead-Academy Featured By Owner Aug 11, 2012  Hobbyist Digital Artist
Welcomed always :)
Reply
:iconmaya49m:
maya49m Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
Beautiful and lovely colours :)
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
thank you very much :)
Reply
:icontaojoe:
Taojoe Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
Cool image!
It's acting like a fish-eye lens - wonder if you get other optical properties out of it - if you could control the shape...
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
hmm, not sure, it was rather tough just getting this...

thanks :)
Reply
:iconmelinfrance:
MeLinFrance Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
Beau travail
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
thank you very much :)
Reply
:iconmelinfrance:
MeLinFrance Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
Ge rien
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
:D
Reply
:iconlaxmijayaraj:
LaxmiJayaraj Featured By Owner Aug 10, 2012  Professional Digital Artist
Cool! :clap:
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
thank you dear :)
Reply
:iconfelifee:
FeliFee Featured By Owner Aug 10, 2012
great reflection colors and like fog too :)
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
there actually are no reflections, its really transparency, but yes they look like reflections :)

thank you :)
Reply
:iconfelifee:
FeliFee Featured By Owner Aug 10, 2012
oups !! but looks really great :)
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Aug 10, 2012  Hobbyist Digital Artist
its ok... it DOES look like reflections :)
Reply
:iconfelifee:
FeliFee Featured By Owner Aug 10, 2012
:)
Reply
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Submitted on
August 10, 2012
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